Space filling algorithms
AM: Pre-designed software, be it commercial or open source, pre-supposes how users intend to interact with it, what they want to do, and how they ought to do it, what the pipeline and the process ought...
View ArticleTying the story to data
In the summer of 2010, Constant commissioned artist and researcher Evan Roth to develop a work of his choice, and to make the development process available in some way. He decided to use a part of his...
View ArticleWhat you can learn from digging a hole
In an intense discussion about 'the interface of the future', John Lilly (then CEO Mozilla Corporation, now working for another company); Aza Raskin (then Head of User Experience at Mozilla Labs, now...
View ArticleMeaningful transformations
A conversation with Tom Lechner We discovered the work of Tom Lechner at the Libre Graphics Meeting 2010 in Brussels. Tom traveled from Portland, US to present Laidout, an amazing tool that he made to...
View ArticleTools for a Read-Write World I
While working on a call for projects in the context of LGRU (codename: Tools for a Read-Write World) I drift off into reading an interview with Ward Cunningham. Cunningham developed concepts and codes...
View ArticleHow to communicate libre graphics?
Brainstorm by participants in the workshop Estación Nómada de Diseño (Libre Graphics Workstation) at Central de Diseño /DIMAD Image: Myriam Cea
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